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» THE WEREWOLF (LYCAN) SPECIES WRITE-UP
SHANTEL [QUEEN]
 Posted: Apr 3 2017, 02:51 PM
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Please note that the werewolves depicted below are direct descendants of the Valadik (the Original werewolves). The Lycan werewolves are descendants of Malachai Valadik. You can read more about the Valadik werewolves here.

The Lycan werewolves are one of the most common breeds that are known to frequent every major continent in the world, primarily North America and Europe, though these werewolves - like most other werewolves - originated in Europe, mainly Romania.

Unlike most other werewolves, one cannot be turned into a Lycan werewolf through bite. The only way to become a Lycan werewolf is through natural reproduction. With reproduction, any wolf born must trigger or activate their curse when they reach the age of eighteen years old; this is done by taking an innocent life, either intentionally or accidentally.

Over a thousand years ago - closer to two thousand years ago - the Lycan werewolves had a ritual by which, on a blood moon, they would hunt and purposefully trigger their curse by killing a human. Upon doing so, they would willingly endure the pain of their transformation in exchange for the strength they gained as warriors, making this ritual a right of passage. In more modern times, younger werewolves began shying away from their werewolf nature, refusing to activate their curse and instead opting to live a normal human life.

Because difficult-to-control anger and aggression are common in even those who have not activated their curse, the likelihood of a wolf losing control of their rage and inadvertently triggering their werewolf gene by accidentally killing someone is quite high.

Lycan werewolves are very similar to witches when it comes to their own kind. Unlike vampires, Lycan werewolves have an unwavering sense of loyalty, and will often bond with other werewolves they meet; they form packs and work with each other as sort of an extended family. The bond of loyalty between these werewolves is so strong that while changed under full moons, the only beings they do not attack are other werewolves (regardless of their breed or whether or not they have activated their werewolf gene).

Lycan wolves in their wolf form are similar to natural wolves, although unlike natural wolves, werewolves have glowing yellow or orange eyes, wicked fangs, and a much more feral and predatory appearance. They are able to show off very few features - such as glowing eyes or elongated canine teeth - when threatened, but cannot teeter between their human form or their werewolf form. For them, it's strictly one or the other.

Unlike most other werewolves, Lycan werewolves endure excruciatingly long transformations with short nights in their wolf forms during the full moon, rather than short transformations and long nights in their wolf form. The first transformation is quite slow, and the wolf is subjected to at least five or six hours of intense, bone-breaking pain before the actual transformation. After the first transformation, the experience does not last nearly as long, but it is still painful and something many werewolves come to dread.

Older werewolves can control themselves to some extent on the night of the full moon, but many find it necessary to dose themselves with wolfsbane to weaken themselves before they lock themselves up in chains to prevent hurting anyone while they're transformed.

Like almost all werewolves, Lycan werewolves live in packs led by an alpha (the strongest and fastest of the pack) and a beta (the alpha's right-hand; typically the second strongest and fastest). Anyone below the alpha and the beta are considered omegas.

These werewolves are created through natural reproduction. The first change is very violent and the new werewolf will experience some memory loss. Over time, it becomes easier to phase; the first few phases will be almost complete blackouts; this is a temporary condition.

Like all canines, spring is typically their 'mating season'; males have increased sexual urges during the spring as their inner wolf longs to reproduce. Werewolf pregnancies can last anywhere from four months to nine months with the average litter anywhere from three to five pups. Keep in mind that it is very rare for werewolves to reproduce. Miscarriages often happen during full moons, as they are near-impossible to avoid.

Male werewolves can cause multiple pregnancies in their female; should a female already be pregnant with a male werewolf's offspring, a second sexual encounter can cause a second pregnancy. The offspring created during the second sexual encounter will be physically and actually younger than those created during the first. This can be dangerous, for if the female goes into labour with the first pregnancy while the second pregnancy is still not developed enough to endure labour, it can result in the offspring from the second pregnancy to be born prematurely or die during the birth.

Werewolves can age normally (at the rate of a human being), but if the number of vampires in their area by far exceeds the number of werewolves, they have been known to grow at a more rapid pace. Aging four years in a single year is not unheard of in these instances, for example.

Werewolves can reproduce with other werewolves and any human-like species (and will not inherit any other abilities) but cannot reproduce with chimeras, hellhounds, kanimas, kitsunes, nogitsunes, shapeshifters, sirens, skinwalkers, vampires or werejaguars.

If you have any questions, please contact an admin member.
ALPHA POWERS: Alpha's are able to possess abilities that are unique to their position in the pack. Beta's, too, are able to possess all of these abilities, though to a lesser extent:

• COMMANDING: The ability to make others follow your commands.
• SHIELDING: Ignoring commands from higher-ranked wolves.

COMPULSION RESISTANCE: A werewolf has the ability to resist compulsion and glamouring from a vampire.

MATING: Werewolves cannot imprint like Quileute werewolves. Instead, they find a being that they find sexually appealing and alluring and choose them as their mate. Should one member of a couple die, the other will be able to choose another mate after the grieving process. In some cases, werewolves are unable to find all of the qualities it both requires and desires in one being, so it will be able to take on two, or even three different mates. Werewolves are able to mate for life with any species.

MEMORY TRANSFERENCE: By inserting their claws into the back of another being's neck, a werewolf is able to transfer memories between each other, though this can be quite painful for the being on the receiving end.

PAIN TRANSFERENCE: Werewolves have the ability to transfer pain from one being to themselves in order to lessen their pack mate's suffering or to assist it in battle.

SPEED / STRENGTH: Werewolves have enhanced strength and speed, stamina, agility, reflexes, durability, rapid healing, and heightened senses. It is known that they are fast and strong while in their human form though are stronger while in their wolf form. They heal themselves at a very advanced rate except while in human form. They can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying.

SIRE POWERS: A werewolf also possesses abilities over any werewolf that he or she creates (sires). These abilities include and are limited to:

• CALLING:Wolves the ability to call their progeny; this will mean that the wolf is forced to return to their maker even if they do not want to. During a calling, the maker has to say the name of their progeny, the progeny will feel a shiver and, if the maker chooses to, become aware of where their maker is.

• COMMANDS: A maker of a werewolf (or an alpha of a pack) can make their progeny do anything they want to, and this is enforced by saying "as your alpha/sire, I command you to...". However, this ability has no effect if the progeny has been released. This ability is also known as a 'sire bond'.

• RELEASING: The sire or the alpha has the ability to release the werewolf that they created from their power simply by stating so.

UNIQUE ABILITIES: Werewolves rarely possess unique abilities but every once in a while a werewolf is able to possess an ability that makes it more unique than others. Keep in mind, it is impossible for any werewolf to possess more than one of the following abilities:

• CREATING MIST: The ability to create a thick fog to hide scents.
• FULL SHIELD: Creating a “blind-spot” in a being's ability to sense.
• LICKING: Healing supernatural beings' wounds by licking them.
• MENTAL SHIELD: Shielding yourself from other mental abilities.
• SHARING: Sharing your ability/strength by letting one drink your blood.

VENOM: Werewolves are the most dangerous enemies of vampires due to their venomous bite, which is lethal to them. Werewolves are also hardwired to kill vampires on sight in their wolf form, though they still hunt human prey whenever there are no vampires to kill.

GILBERT DEVICE: Invented by Jonathan Gilbert, the device was a weapon designed to emit a high-frequency noise that could only be heard by vampires and werewolves and, as a result, is extremely painful to their ears. The Originals, however, are immune to its effects.

LOCOWEED: Locoweed, a plant that is violet or white in colour, can be ingested by werewolves to intensify emotions. This makes a werewolf even more aggressive, especially during sexual intercourse. This can be used as a weakness if it is used to purposely irritate a werewolf.

MAGIC: Witches are able to curse and inflict supernatural aneurysms that cause the blood vessels of werewolves to explode. This is extremely painful to werewolves, but because they are able to heal quickly, this will not kill them.

MISTLETOE: One of the earliest uses of mistletoe was as a werewolf repellent and can be deadly to all animals, including werewolves. Eating a single leaf can kill a full grown werewolf. Coming in close contact, or inhaling the fumes of burning mistletoe can also be fatal.

MOUNTAIN ASH: Mountain ash can form an impenetrable barrier to keep supernatural creatures - mainly werewolves - in or out. It can also modify their behaviour - keeping them from causing trouble. It is often said that being surrounded by mountain ash feels equal to being sedated.

SILVER: The most well known of werewolf weaknesses is their extreme allergy to silver. Silver takes hours to effectively poison and kill a werewolf, but even the first contact a werewolf has with silver is painful and uncomfortable. Silver nitrate is known to be more potent on a werewolf.

WOLFSBANE: Various methods have existed for removing the werewolf form. The most common is by ingesting wolfsbane (monkshood); a type of flower. It will kill off the lycanthropic cells and can be extremely painful. This is very rare to occur since wolfsbane can also be poisonous to werewolves. Should the werewolf cells not die before a reaction to the werewolf poison sets in, the werewolf will die. When placed on the skin, wolfsbane will burn the flesh and when injected (when mixed with water), will weaken a werewolf physically.


Werewolves on Bittersweet Forever have certain distinctive characteristics that set them apart from other fictional werewolves. If you see a characteristic
that you would like to incorporate on your own website, please speak with one of our admin members rather than steal the idea completely. Credit to
various television shows, films and book series is given.

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